
About Me
I’m a 3D character artist based in Eskişehir, focused on creating stylized and expressive characters.
I specialize in high-quality digital sculpting using ZBrush, combining strong anatomy with exaggerated forms to bring personality into every piece.
My workflow covers the full pipeline — from sculpting to game-ready assets — with attention to both visual quality and production efficiency.
I’m currently working on character design, collectibles, and custom figures.
Game-Ready & Cinematic Assets
I create stylized characters optimized for both real-time engines (Unreal Engine / Unity) and cinematic productions.
Each asset is built with a balance of visual impact and technical precision.
From sculpting to final output, I handle retopology, UV mapping, and PBR texturing with a production-ready mindset — ensuring clean topology, efficient performance, and high-end presentation.

Professional Skills
Crafting stylized characters with a focus on form, detail, and personality.
sculptıng
modelıng
texturıng
rendering
ZBRUSH & CHARACTER DESIGN
Dijital heykel sanatının derinliklerine inin. Yakında sizlerle!

Online Eğitim: Çok Yakında
Sıfırdan karakter modelleme teknikleri.
Oyun ve sinema sektörüne uygun iş akışı (Workflow)
Anatomi ve detaylandırma sanatının incelikleri.
Next Tours
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Stay In Touch With Me, Get Every Day, New Tabs, Tips & Tricks
You'll also get occasional news on tour dates and new music releases.
