About Me

I’m a 3D character artist based in Eskişehir, focused on creating stylized and expressive characters.
I specialize in high-quality digital sculpting using ZBrush, combining strong anatomy with exaggerated forms to bring personality into every piece.

My workflow covers the full pipeline — from sculpting to game-ready assets — with attention to both visual quality and production efficiency.

I’m currently working on character design, collectibles, and custom figures.

Game-Ready & Cinematic Assets

I create stylized characters optimized for both real-time engines (Unreal Engine / Unity) and cinematic productions.
Each asset is built with a balance of visual impact and technical precision.

From sculpting to final output, I handle retopology, UV mapping, and PBR texturing with a production-ready mindset — ensuring clean topology, efficient performance, and high-end presentation.

Professional Skills

Crafting stylized characters with a focus on form, detail, and personality.

sculptıng

modelıng

texturıng

rendering

ZBRUSH & CHARACTER DESIGN

Dijital heykel sanatının derinliklerine inin. Yakında sizlerle!

Online Eğitim: Çok Yakında

Sıfırdan karakter modelleme teknikleri.

Oyun ve sinema sektörüne uygun iş akışı (Workflow)

Anatomi ve detaylandırma sanatının incelikleri.

Next Tours

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23 Mar
Phoneix, AR
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06 Jun
Denver, CO
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17 Aug
Los Angeles, CA
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25 Sep
Chicago, MI
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Stay In Touch With Me, Get Every Day, New Tabs, Tips & Tricks

You'll also get occasional news on tour dates and new music releases.