About Me
I’m a 3D character artist based in Eskişehir, focused on creating stylized and expressive characters.
I specialize in high-quality digital sculpting using ZBrush, combining strong anatomy with exaggerated forms to bring personality into every piece.
My workflow covers the full pipeline — from sculpting to game-ready assets — with attention to both visual quality and production efficiency.
I’m currently working on character design, collectibles, and custom figures.